DEADLIGHTFRONTIER Explore Dustwake ↗
The freighter Dustwake flying over a desert spaceport
DEADLIGHT FRONTIER / A SPACE WESTERN RPGDUSTWAKE · IN DEVELOPMENT

OUT BEYOND THE LAST LIGHT.

DEADLIGHT
FRONTIER
DUSTWAKE

Freedom runs on fuel.

One worn-out ship. Four people with a past.
Take the job. Cross the frontier. Bring them home.

BROWSER-BASED+SINGLE PLAYER+SOLO INDIE · IN DEVELOPMENT
+
DUSTWAKE / LIGHT FREIGHTER
Status: still flying
SCROLL TO THE FRONTIER ↓DEADLIGHT FRONTIER: DUSTWAKE / ONE SHIP. ONE MORE RUN.
THE UNIVERSEDEADLIGHT FRONTIERTHIS CHAPTERDUSTWAKE
FIND A JOB✦FUEL THE SHIP✦KEEP YOUR PEOPLE CLOSE✦KEEP FLYING✦
01 / LIFE ON THE EDGENOT EVERY HERO SAVES THE GALAXY

You don’t need an empire.
You just need
one more job.

Deadlight Frontier is the universe. Dustwake is this chapter: a space western about a captain, a beat-up freighter, and a crew with nowhere else to belong.

Take honest work. Or whatever pays better. Trade, take chances, stay ahead of the patrols — and decide what your freedom is worth.

JUST ANOTHER DAY ON THE FRONTIER ↘
[ 01 ]

Your ship. Your home.

Every patch has a story.
Every upgrade is a chance to make it back.

[ 02 ]

Your crew. Your family.

Everyone has a past.
And a reason not to talk about it. Yet.

[ 03 ]

Your choices. Your wake.

The contract ends.
The consequences tend to stick around.

02 / MEET THE DUSTWAKEMULTI-ROLE FREIGHTER · SHIP CONCEPT

A ship with a past.
A home worth keeping.

Not the fastest. Not the prettiest.
But every light inside means someone made it home.

FROM THE SHIPYARD ARCHIVE

Two decks.
One small world.

Life above, livelihood below. The upper deck brings the cockpit, cabins, mess and medical nook together. Beneath it, the cargo bay shares space with the machinery that keeps everyone breathing.

Length
34.7 m
Beam
26.1 m
Crew capacity
8 berths
Cargo capacity
80 tonnes

CONCEPT SPECIFICATIONS · SUBJECT TO CHANGE
SELECT ANY IMAGE TO INSPECT THE DETAILS

03 / YOUR OWN UNIVERSEOPEN WORLD · PROCEDURALLY GENERATED

Your universe.
Nobody else’s.

A different sky for every player.
An open world with no prescribed route.

STELLAR CARTOGRAPHYUNIVERSE SEED DW–072491
A universe map linking the inner worlds, frontier systems and uncharted space, with Dustwake’s route highlighted through Kestrel
YOUR ROUTE KNOWN SYSTEM UNEXPLORED CONNECTION

The map is only the beginning.

The open world of Deadlight Frontier: Dustwake is procedurally generated. Every player starts in their own universe, with a different arrangement of star systems, worlds, and routes to discover.

Go where the work takes you. Venture off the trade lanes. Make allies, take risks, and let your decisions shape the journey. A new universe with every new game. A story that belongs to you.

04 / FLIGHT RECORDERIN-GAME VISUAL CONCEPTS

There’s always work.
Rarely a quiet day.

From the last quiet port
to the first shot through the airlock.

Space combat concept with planned flight paths, enemy targets and five-second turn controls
DUSTWAKE / KESTREL ORBITPLANNING · PAUSED
ACTIVE CONTRACTNo questions asked

Reach Kestrel port
Cargo bay: sealed

HULL
82%
ROUND 04 II 00:05
CONCEPT SCREENSHOT
ORDERS. FIVE SECONDS. CONSEQUENCES.

You have time to think.
So does the other captain.

Give your orders on pause. For the next five seconds, both ships act at once. Target their engines, cover your escape, or close in for boarding. Winning doesn’t have to end in an explosion.

01 / 03
05 / STORIES FROM THE FRONTIERTEXT QUESTS & CREW STORIES

Beyond the firefights.
A frontier full of stories.

Dock the ship. Meet the locals.
Find out what they’re not telling you.

A waiting contact overlooking a desert spaceport with Dustwake on the landing pad
KESTREL / FRONTIER PORT CONCEPT ART

SOME JOBS TAKE MORE THAN A GUN.

Every port has a story.
Walk into yours.

Alongside space battles and boarding actions, Deadlight Frontier: Dustwake features branching text quests. Follow a missing shipment, talk your way through a checkpoint, or pick apart a deal that sounds a little too good.

Atmospheric scenes set the stage. The people you meet, the questions you ask, and the crew you bring shape what happens next.

01

Read between the lines.Uncover secrets through dialogue, investigation, and uneasy bargains.

02

Let your crew open doors.Their skills and histories give you different ways through a job.

03

Carry the story forward.Earn a contact, lose someone’s trust, or leave with a debt that follows you.

THE OUTER PORTS

A landing pad. A little hope.

Dust on the hull, warm light on the ramp. Some ports offer a fresh start. Others just offer work.

AFTER DARK

Different lights. Familiar trouble.

Under the neon, there is always another deal to make — and someone who knows more than they are saying.

SOME THINGS ARE WORTH MORE THAN THE PAY.
“We’ll fix the engine.
We’ll find the money.
Everyone came home. That’s enough.”
ELI / DUSTWAKE’S ENGINEER

IN DEVELOPMENT / SOLO INDIE PROJECT

One developer.
A whole frontier to build.

“I’m building Deadlight Frontier: Dustwake on my own — one ship, one story, one working piece at a time.”

A NOTE FROM THE DEVELOPER

Help keep this world moving.

Dustwake is an independent game in active development, made by a solo developer. The full adventure is still taking shape; the artwork and prototype offer an early look at the world I’m building.

I’m raising donations to support development. Your contributions help me keep working on the game and turn more of these ideas into something you can play.

Thank you for being here early. Every bit of support means a lot.

TRY THE CURRENT PROTOTYPE ↗
06 / BEFORE YOU SHIP OUT

A few things
before we fly.

What is Deadlight Frontier: Dustwake?+

Deadlight Frontier is the main title; Dustwake is the subtitle of this installment. It is a single-player browser RPG concept set on a space western frontier. Each player explores their own procedurally generated open world. Trading and contracts connect crew stories, ship combat, and dangerous expeditions.

Who is making the game, and how can I support it?+

Deadlight Frontier: Dustwake is being made by one independent developer. Donations are being raised to support ongoing development and help bring the full game to life. Thank you for supporting a solo indie project while it is still taking shape.

Will I need to install anything?+

I’m designing Deadlight Frontier: Dustwake to run in a desktop browser. This website already works without installation. System requirements and supported devices will be confirmed as development progresses.

How does combat work?+

In space, plan on pause and watch every ship execute its orders over five seconds. On boarding missions, exploration shifts to turn-based combat when you meet resistance. Crew members can be lost for good.

Are these real screenshots? When’s the release?+

These are concept illustrations with interface mockups, showing the intended direction. A playable top-down boarding prototype is available. The full RPG is in development; no release date has been announced.

DEADLIGHT FRONTIER / DUSTWAKE

THE ’VERSE WON’T WAIT.

ONE MORE
RUN.

A solo indie game, still in the making.
Donations help keep development moving.

About the development ↗
Enlarged Deadlight Frontier: Dustwake concept art

DEADLIGHT FRONTIER: DUSTWAKE / VISUAL CONCEPT · NOT FINAL GAMEPLAY

DEADLIGHT FRONTIER / BRIEFING

Deadlight Frontier:
Dustwake.

You captain a freighter on the edge of settled space. The job is simple: find work, keep the ship flying, and bring your people home.

One run. A thousand stories.

Made by a solo indie developer. Donations are being raised to support ongoing development. The full RPG is still in development. This page presents the intended atmosphere and mechanics; the tactical boarding prototype is playable now.

Download briefing ↓